While reading through one of my gaming magazines I always come across the back section that highlights a few games and gives cheat codes for them. When I see this section I always ask myself the same question; Why?
What do people get out of using these cheat codes? Of course I will get the obvious answer of unlimited ammo or invincibility, so the question should be worded as: What satisfaction do people get out using cheat codes?
I remember a day when a buddy brought over his Game Genie for my NES. At first I was excited to plug it in and then about 15 minutes later I was bored. Playing Double Dragon there was no longer a need to jump kick the big guys, because I couldn’t die, so what’s the point…
I also remember playing Golden Eye and there was a code for the giant heads, but could that actually be considered a cheat? Again, I ask the question why?
With the Xbox360 many games will cause you to lose out on valuable achievements if you enter cheat codes. So, not only are you missing the real satisfaction of completing the game as it was intended, but your missing out on the those valuable G’s.
Am I missing something?
Thursday, April 2, 2009
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even though I just voted absolutley not, i have to admit. I do use a cheat code while playing Lego Batman. I am trying to max out the lego counter at 4 MILLION, so I use a 10x's cheat code to accumulate more legos. It's not like I unlocked infinite lives or anything
ReplyDeleteBased upon your CHEATS survey, I'd offer a fifth option: "It depends on the purpose/effect of the cheat". I agree that "big heads", "god mode", and "unlock all X" are pointless and take away from the game experience. I don't use those. However, I've found that a few games offer you a cheat that doesn't significantly alter much, but makes the game better. Examples of these cheats are when the game gives you one more X to work with, frees you up from something that is monotonous, or make it so you don't keep having spend worthless time in "going back to refill your X".
ReplyDeleteIn a way, walkthroughs are "cheats". That's why I'm pushing for "suggestion guides". Hit that middle ground where get the base level info, and not a room by room breakdown of the game and strategy to use.